The systematic evaluation of an embodied control interface for virtual reality
Type
journal article
Date Issued
2021-12-07
Author(s)
Editor(s)
Lee, YunJu
Abstract (De)
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and reduce simulator sickness compared to more traditional handheld interfaces (e.g., gamepads). We present a novel embodied interface called the Limbic Chair. The chair is composed of two separate shells that allow the user’s legs to move independently while sitting. We demonstrate the suitability of the Limbic Chair in two VR scenarios: city navigation and flight simulation. We compare the Limbic Chair to a gamepad using performance measures (i.e., time and accuracy), head movements, body sway, and standard questionnaires for measuring presence, usability, workload, and simulator sickness. In the city navigation scenario, the gamepad was associated with better presence, usability, and workload scores. In the flight simulation scenario, the chair was associated with less body sway (i.e., less simulator sickness) and fewer head movements but also slower performance and higher workload. In all other comparisons, the Limbic Chair and gamepad were similar, showing the promise of the Chair for replacing some control functions traditionally executed using handheld devices.
Language
English
HSG Classification
contribution to scientific community
Refereed
Yes
Publisher
PLOS ONE
Subject(s)
Division(s)
Eprints ID
265267
File(s)![Thumbnail Image]()
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open.access
Name
journal.pone.0259977.pdf
Size
2.55 MB
Format
Adobe PDF
Checksum (MD5)
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