Item Type |
Conference or Workshop Item
(Paper)
|
Abstract |
Immersive interactive technologies such as virtual reality (VR) have the potential to foster well-being. While VR applications have been successfully used to evoke positive emotions through the presetting of light, colour and scenery, the experiential potential of allowing users to independently create a virtual environment (VE) has not yet been sufficiently addressed. To that end, we explore how the autonomous design of a VE can affect emotional engagement and well-being. We present Mood Worlds – a VR application allowing users to visualise their emotions by self-creating a VE. In an exploratory evaluation (N=16), we found that Mood Worlds is an effective tool supporting emotional engagement. Additionally, we found that an autonomous creation process in VR increases pos- itive emotions and well-being. Our work shows that VR can be an effective tool to visualise emotions, thereby increasing positive affect. We discuss opportunities and design requirements for VR as positive technology. |
Authors |
Wagener, Nadine; Niess, Jasmin; Rogers, Yvonne & Schöning, Johannes |
Language |
English |
Keywords |
Virtual Reality, Well-being, Happiness, Emotions, Emotion Regulation, Positive Technology |
Subjects |
computer science health sciences |
HSG Classification |
contribution to scientific community |
HSG Profile Area |
None |
Date |
2022 |
Publisher |
ACM |
Title of Book |
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI) |
Event Title |
ACM CHI Conference on Human Factors in Computing Systems |
Contact Email Address |
Johannes.schoening@unisg.ch |
Depositing User |
Prof. Dr. Johannes Schöning
|
Date Deposited |
16 Feb 2022 11:07 |
Last Modified |
20 Jul 2022 17:48 |
URI: |
https://www.alexandria.unisg.ch/publications/265863 |