Item Type |
Conference or Workshop Item
(Paper)
|
Abstract |
Getting from A to B has never been easier. Mobile navigation systems allow universal access to spatial information. However, following detailed route instructions leads to a decrease in spatial exploration behaviour and, therefore a reduction of spatial knowledge acquisition. Facilitating spatial exploration has the potential to counteract this negative efect. This paper investigates how we can support people in re-discovering their surroundings. We designed and evaluated a mobile application to promote spatial exploration through gamification. The app requires active exploration behaviour to uncover a map. Gamification elements such as quests, statistics, and social competition are used to encourage exploration. We conducted an exploratory field study (n = 22). Our results show a significant increase in familiarity with the environment and various exploration patterns. Based on our findings, we propose modifications to current mapping applications by limiting the visible cartographic elements and alternating routes to improve spatial knowledge acquisition. |
Authors |
Schade, Eve; Savino, Gian-Luca; Niess, Jasmin & Schöning, Johannes |
Language |
English |
Keywords |
wayfinding; exploration; mobile spatial gamification; navigation; mobile; field-study |
Subjects |
computer science |
HSG Classification |
contribution to scientific community |
HSG Profile Area |
None |
Date |
2023 |
Publisher |
ACM |
Title of Book |
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI) |
Event Title |
ACM CHI Conference on Human Factors in Computing Systems |
Depositing User |
Prof. Dr. Johannes Schöning
|
Date Deposited |
24 Feb 2023 10:54 |
Last Modified |
13 Mar 2023 16:20 |
URI: |
https://www.alexandria.unisg.ch/publications/269139 |