Options
Andreas Janson
Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda
Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs
Towards Conversational Co-Creation of Learning Content in Digital Higher Education
How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems
Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können
Meetings at Digital Workplaces – An Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds
Gamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills
A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel
Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse
- «
- 1 (current)
- 2
- 3
- »