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Andreas Janson
Individualisierung in der beruflichen Bildung durch Hybrid Intelligence. Potentiale und Grenzen
A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel
Process is king: Evaluating the performance of technology-mediated learning in vocational software training
Ladders for Learning: Is Scaffolding the Key to Teaching Problem Solving in Technology-mediated Learning Contexts?
Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs
Individual Appropriation of Learning Management Systems – Antecedents and Consequences
Value Co-Creation in Smart Services: A Functional Affordances Perspective on Smart Personal Assistants
Die Simulationsstudie als Evaluationsmethode - Interdisziplinäre Evaluation eines smarten persönlichen Assistenten
Flipping the Classroom - IT-unterstützte Lerneraktivierung zur Verbesserung des Lernerfolges einer universitären Massenlehrveranstaltung