Now showing 1 - 7 of 7
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MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks

2023-05-01 , Stefanidi, Evropi , Dominiak, Julia , Bentvelzen, Marit , Woźniak, Pavel , Schöning, Johannes , Rogers, Yvonne , Niess, Jasmin

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Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD

2022-05-01 , Stefanidi, Evropi , Schöning, Johannes , Feger, Sebastian , Marshall, Paul , Rogers, Yvonne , Niess, Jasmin

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Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma

2002-07 , Zargham, Nima , Reicherts, Leon , Bonfert, Michael , Völkel, Sarah There's , Schöning, Johannes , Malaka, Rainer , Rogers, Yvonne

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Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms

2023 , Stefanidi, Evropi , Schöning, Johannes , Rogers, Yvonne , Niess, Jasmin

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Mood Worlds: A Virtual Environment for Autonomous Emotional Expression

2022 , Wagener, Nadine , Niess, Jasmin , Rogers, Yvonne , Schöning, Johannes

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Letting It Go: Four Design Concepts to Support Emotion Regulation in Virtual Reality

2023 , Wagener, Nadine , Schöning, Johannes , Rogers, Yvonne , Niess, Jasmin

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The Role of Mobile and Virtual Reality Applications to Support Well-being: An Expert View and Systematic App Review

2021 , Wagener, Nadine , Dinh Duong, Tu , Schöning, Johannes , Rogers, Yvonne , Niess, Jasmin

Interactive technologies for autonomous mental health management are on the rise due to limited therapy access and stigma. How- ever, most commercial mental health apps are neither theory-based nor clinically tested, and psychological theories are not easily accessible to app designers. Thus, it remains unclear if current mobile and VR mental health apps meet therapists’ expectations. To address this gap, we conducted interviews (N = 11) to build an understanding about current therapeutic practices with a focus on emotion regulation and their applicability to mobile apps. We then conducted a systematic app review of 60 mental-health-related mobile and VR apps applying the themes identified in our interviews as an understanding lens. We draw upon the identified discrepancies to pinpoint design implications for better embedding lived therapeutic practice into mental health apps. We contribute by providing a common grounding between therapists and developers on the features and properties of well-being mobile and VR apps.