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  4. Beyond Nudging - Boosting Consumer Decision-Making through Gamification
 
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Beyond Nudging - Boosting Consumer Decision-Making through Gamification

Type
conference paper
Date Issued
2019-02-24
Author(s)
Bieler, Martin  
;
Maas, Peter  
Abstract (De)
Boosting is defined as context-specific and in-time education of people with the target of increasing their knowledge,
empowering them to make better decisions. We set out to
develop a conceptual model of how the quality of choice can
be affected by boosting. The success of boosting depends on
the intrinsic motivation of people to be educated in a certain
context. Having found that this intrinsic motivation to learn
is lacking in financial services, our conceptual model shall
also consider how gamification can impact the effect of
boosting on choice.
Language
English
HSG Classification
contribution to scientific community
HSG Profile Area
SoM - Business Innovation
Event Title
AMA Winter Academic Conference
Event Location
Austin, USA
Event Date
22. - 24.02.2019
URL
https://www.alexandria.unisg.ch/handle/20.500.14171/98893
Subject(s)

business studies

Division(s)

IVW - Institute of In...

Eprints ID
256713
File(s)
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Thumbnail Image

restricted

Name

Proceedings.pdf

Size

431 KB

Format

Adobe PDF

Checksum (MD5)

fa3b6e3c9fd1324654525700fde35372

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