Publication:
A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel

cris.lastimport.scopus2025-11-11T01:06:24Z
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crispublication.numberOfPages17
dc.contributor.authorSchöbel, Sofia
dc.contributor.authorJanson, Andreas
dc.contributor.authorJahn, Katharina
dc.contributor.authorKordyaka, Bastian
dc.contributor.authorTuretken, Ozgur
dc.contributor.authorDjafarova, Naza
dc.contributor.authorSaqr, Mohammad
dc.contributor.authorWu, Dezhi
dc.contributor.authorSöllner, Matthias
dc.contributor.authorAdam, Martin
dc.contributor.authorHeiberg Gad, Povl
dc.contributor.authorWesseloh, Henrik
dc.contributor.authorLeimeister, Jan Marco
dc.date.accessioned2023-04-13T21:23:12Z
dc.date.available2023-04-13T21:23:12Z
dc.date.issued2020
dc.description.abstractThis report summarizes the discussion in a panel session on gamification designs at the 2019 European Conference on Information Systems in Stockholm, Sweden. The panel explores a research agenda for gamification design. The “what, why, and how” are considered to analyze the current state of the art of gamification research. An adapted defini-tion of gamification is presented as one outcome of the workshop to better describe what gamification is and what it can be used for. “Why” and “how” to employ gamification are discussed for different contexts. This can be used to gamify information systems, identity outcomes that are addressed by gamification concepts, and explore new ways of how to gamify. Overall, the panel presents new areas for future research and practice by identifying innovative ways to bring existing gamification concepts to a more impactful level.
dc.identifier.doi10.17705/1CAIS.04630
dc.identifier.urihttps://www.alexandria.unisg.ch/handle/20.500.14171/113103
dc.language.isoen
dc.relation.ispartofCommunications of the Association for Information Systems
dc.subjectDesign Elements
dc.subjectFuture Research
dc.subjectGame
dc.subjectGamification
dc.subjectGamification Designs
dc.titleA Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage721
oaire.citation.issue1
oaire.citation.startPage706
oaire.citation.volume46
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stgallen.alexandria.publicationId258977
stgallen.divisionIWI - Institute of Information Systems and Digital Business
stgallen.hsgclassificationcontribution to scientific community
stgallen.refereedYes
stgallen.researchteamIWI6
stgallen.subjectother research area
stgallen.subjectcomputer science

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