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Details

Product Gamification

Type
conference paper
Date Issued
2015-05-28
Author(s)
Hildebrand, Christian  
;
Schlager, Tobias  
;
Herrmann, Andreas  
;
Häubl, Gerald  
Editor(s)
Cotte, June
Wood, Stacy
Abstract
Evidence from a combination of five laboratory and field experiments shows that construing part of the shopping process as a game that one must complete successfully to "unlock" an object (such as a product, feature, or offer) increases consumer preference for that object relative to a non-gamified shopping process.
Language
English
HSG Classification
contribution to scientific community
Refereed
No
Book title
Advances in Consumer Research
Publisher
Association for Consumer Research
Publisher place
Duluth, Minnesota
Volume
42
Start page
664
End page
665
Pages
2
Event Title
European Marketing Academy
Event Location
Leuven
URL
https://www.alexandria.unisg.ch/handle/20.500.14171/106402
Subject(s)

business studies

Division(s)

ICI - Institute for C...

IBT - Institute of Be...

Eprints ID
242745
Support
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