Now showing 1 - 2 of 2
  • Publication
    The HiveSurf Prototype Project - Application for a Ubiquitous Computing World
    ( 2006)
    Nicolai, Thomas
    ;
    Resatsch, Florian
    ;
    Kirchhoff, Lars
    As a result of new opportunities for research in ubiquitous computing and digital communication, this project intends to make a substantial contribution into the scientific and practical discussions around the application of wireless sensor networks to everyday objects. The main objective of the HiveSurf prototype is to combine concepts from visual design, technical design and communicational design in order to create a vision for future development in this area. The prototype seeks to move beyond the world of business by exploring new applications in a playful, unconventional manner. Thus, it draws conclusions from a broad range of concepts from media studies and the surrounding design disciplines in order to develop concepts for new applications that could augment the digital sphere. The availability of ubiquitous computing and the ability to connect smart artifacts, mobile devices and web servers shifts the design focus from a technology perspective to a digital communications perspective. This paper attempts to combine concepts about the Web 2.0 with emerging ubiquitous computing applications in order to develop a vision of a social UbiComp+. The implications of these developments are explored through discussion of three different application scenarios for the HiveSurf Prototype, which will form the basis for a conceptual framework.
  • Publication
    HiveSurf: Breaking the Classification of Natural Landscapes
    ( 2006)
    Nicolai, Thomas
    ;
    Resatsch, Florian
    ;
    Kirchhoff, Lars
    As a result of new opportunities for research in digital communication and ubiquitous computing, the presented prototype project intends to make a substantial contribution into the scientific and practical discussions around the application of wireless sensor networks and web technologies to everyday objects. The main objective of the HiveSurf prototype is to combine concepts from visual design, technical design and communicational design in order to create a vision for future development. The prototype seeks to move beyond the world of business by exploring new applications in a playful, unconventional manner. The availability of ubiquitous computing and the ability to connect smart artifacts, mobile devices and web servers shifts the design focus from a technology perspective to a communication perspective. We attempt to combine concepts about the Web 2.0 with emerging ubiquitous computing applications in order to develop a vision of a physically augmented community sphere. During O'Reilly's Web 2.0 conference in 2005, a core group of participants conducted a brainstorming about the future of the Internet, which focused on the importance of the user in the creation of future Internet services. In his article "What is Web 2.0", O'Reilly argues that the better the application, the more people are going to use it. Participation is the key fact in the Web 2.0 framework. While he outlines the user's impact in adding value to a system and the overall success, there is still a main piece of the puzzle that is missing: The Motivation to contribute. An example of this is the Blogsphere, Google Earth and Flickr. These applications require an implicit overvalue for the user to support the community. If the application is a success, it attracts enough contributors in a short time period to create a "positive feedback loop'. Moreover, O'Reilly argues that "the architecture of participation" should be a primary designing goal for new applications. The main dilemma of Web 2.0 is how to create services that attract users to contribute and participate. Currently, most web development is focused on solving the dilemma of contribution and gratification. For example, to further elaborate on this point, we could look at a typical community like the Surf Community platform wannasurf.com who found ways to attract users to contribute. This platform allows surfers from all over the world to share their photos and experiences, vote for different beaches and rank the quality of the surf. The gratification is usually believed to be in the area of publishing photos and reviews, which support the surfer's reputation in the online surfing community. But, there is no direct link to the real surfing skills of the user or real data from the beaches available. If the user could collect this information while surfing, we could lower the level of gratification and barrier to contribution immense. At the same time, it would enhance the platform with real-time physical data. As a result, digital information would be connected to the physical space, which would therefore be augmented with semantic meaning. Overall, the added-value would rise without much interaction by the user and, therefore, the result would be one step closer to a 'positive feedback loop'. Out of this consideration the idea and vision behind the HiveSurf prototype project was born. Whenever we go to find our peace and solitude, these activities often feature what could be called a "communicational hiatus" for a short period of time. But, we are social beings, and even in the midst of an individual activity like surfing, sometimes we would like to share our thoughts, our moves, and our inspiration with our friends, our local community or even with our global friends in a subversive way. This means we would like to show our peers what we've seen and done, and we would like to share the feelings that we had. The HiveSurf prototype project is about one thing that has never been possible in those sports before: the recording and transferring of your real physical movements, performances and styles and actions (as we call it Moving Arts) from an outdoor area into the digital space as well as subliminal communication possibilities with and to other digital augmented surfboards. The surfboard that we want to develop can collect different information during the ride on a small wireless sensor node placed inside your board. After your ride you can upload the data automatically on a HiveSurf community platform and can e.g. generate a flash movie out of your moving data for e.g. voting purposes in the community. You can watch from difference perspectives animations off your rides. The system even knows where you went for surfing and you can share this to the community as an indicator how difficult it is to surf on your beach.