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Thomas Rudolph
Title
Prof. Dr.
Last Name
Rudolph
First name
Thomas
Email
thomas.rudolph@unisg.ch
Phone
+41 71 224 2856
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1 - 10 of 483
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PublicationDas Gefangenendilemma des Black Friday und Cyber Monday - Ausmass und Verteidigungsstrategien in RabattschlachtenType: journal articleJournal: Swiss Marketing ReviewVolume: 1
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PublicationSmartphone Effect on Shoppers: How Mobile Information Storage Influences Price Knowledge( 2021-12)Vanhuele, MarcType: journal articleJournal: ICIS 2021 ProceedingsIssue: 5
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PublicationKundensegmentierung für eine nachhaltige und gesunde ErnährungType: journal articleJournal: Marketing Review St. Gallen: Marketingfachzeitschrift für Theorie und PraxisIssue: 3
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PublicationEmployee Inspiration in Retailing: Opportunities and Risks( 2021)Type: journal articleJournal: Marketing Review St.GallenIssue: 1
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PublicationDynamisches Preismanagement im Handel: Handelsempfehlungen für eine faire Preisgestaltung( 2021)
;Steiner, DanielType: journal articleJournal: Marketing Review St.GallenIssue: 1 -
PublicationDynamisches Preismanagement im Handel: Handlungsempfehlungen für eine faire PreisgestaltungType: journal articleJournal: Marketing Review St. Gallen
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PublicationGamifying the digital shopping experience: games without monetary participation incentives increase customer satisfaction and loyalty( 2020-08)D'Cruz, ElenaPurpose Many marketplace examples suggest that using gamification in the online retail shopping context boosts sales and positively affects customer loyalty. Nevertheless, more research is needed to understand the effects of digital games on consumer behavior and their underlying psychological mechanisms. Therefore, this article explores how combining games and monetary rewards impacts customer satisfaction, loyalty and word-of-mouth (WOM) intentions. Design/methodology/approach To test our hypotheses, we designed two online laboratory experiments to stimulate an online shopping situation, as gamification in online retailing has the potential to affect an important set of outcomes for service firms throughout the consumer decision process (Hofacker et al., 2016). Findings The results of two lab experiments demonstrate that playing a shopping-related game without monetary participation incentive positively influences all three relational outcomes because games enhance consumers' enjoyment of the overall shopping experience. However, our findings also show that monetary rewards used to incentivize game participation diminish these effects. Gamification loses its positive effects if games are combined with monetary rewards, as consumers no longer play games to derive inherent enjoyment, but rather the extrinsic motivation of receiving a discount. We draw managerial implications about how gamification effectively and profitably fosters strong customer relationships and thus increases customer lifetime value and equity. Research limitations/implications This research is the first to investigate the combined effects of gamification and price discounts that require consumers to play the game in order to receive the discount. Focusing on an online shopping context, this article contributes to research on motivation by providing new and more nuanced insights into the psychological process underlying the gamification effects on consumer' long-term attitudes (i.e. satisfaction) and relational behaviors (i.e. positive WOM and loyalty) toward a retailer. Practical implications Based on our findings, we provide recommendations for marketers that explain how gamification can be a profitable and efficient tool to foster strong customer relationships. Retail managers should use gamification as a less costly alternative to typical price discounts. Originality/value Two laboratory experiments investigate how the separate and combined use of games and price discounts affects consumers' satisfaction, positive WOM intentions and loyalty. Playing a shopping-related game increases satisfaction with the retailer and positive WOM intentions as well as loyalty. Monetary rewards used to incentivize game participation eliminate the positive effects of gamification.Type: journal articleJournal: Journal of Service Management
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PublicationCurated Subscription Commerce: A Theoretical ConceptualizationSubscription commerce emerged as an up-and-coming phenomenon in retailing that enables shoppers to automatically receive recurring deliveries of consumer goods. One important dimension along which subscription services differ is the degree to which the content of each delivery is surprising. This paper focuses on two archetypes at opposite ends of this dimension, namely predefined and curated surprise subscriptions, and juxtaposes them to conceptualize surprise as a retail mechanism. It is hypothesized that curated surprise subscriptions carry an inherent risk to receive unappealing products, as consumers outsource the decision-making process to the subscription provider, which can influence consumers’ choices and attitudes. Three studies explore the role of risk perception in consumers’ evaluation of consumer goods subscriptions. First, it was found that consumers prefer shorter delivery intervals for predefined subscriptions and longer delivery intervals for curated surprise subscriptions, in line with Prospect Theory. Second, empirical evidence for perceived risk as a mediating variable in this relation is provided. Finally, it is shown how retailers can manipulate associated risk through the introduction of a free-return option. The article is concluded by introducing a new typology of subscription services and discussing implications for managerial practice as well as avenues for future research.Type: journal articleJournal: Journal of Retailing and Consumer ServicesVolume: 54
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PublicationDigital Disruption in Retailing and Beyond( 2020)
;Evanschitzky, Heiner ;Bartikowski, Boris ;Baines, Tim ;Blut, Markus ;Brock, Christian ;Naik, Parikshit ;Petit, Olivia ;Spence, Charles ;Velasco, CarlosWünderlich, Nancy V.Type: journal articleJournal: Journal of Service Management ResearchVolume: 4Issue: 4 -
PublicationAntecedents of Webrooming in Omnichannel Retailing( 2020)
;Verhoef, Peter C.Type: journal articleJournal: Frontiers in PsychologyScopus© Citations 12