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  4. Now I'm Curious! Boosting Innovation Adoption Through Gamified Information Release
 
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Now I'm Curious! Boosting Innovation Adoption Through Gamified Information Release

Type
conference paper
Date Issued
2015-10-02
Author(s)
Müller-Stewens, Jessica
Schlager, Tobias
Häubl, Gerald
Herrmann, Andreas
Abstract
Evidence from four experiments shows that construing the presentation of information about innovations in part as a game increases innovation adoption relative to the unrestricted presentation of the same information. This effect is sequentially mediated by the state of playfulness via an increased curiosity.
Language
English
Keywords
games
innovation adoption
playfulness
curiosity
HSG Classification
contribution to scientific community
Refereed
Yes
Book title
NA- Advances in Consumer Research
Publisher
Association for Consumer Research
Publisher place
Duluth, MN
Volume
Vol. 43
Event Title
Association for Consumer Research (ACR) North America Conference 2015
Event Location
New Orleans
Event Date
01.-04.10.2015
Official URL
http://www.acrwebsite.org/volumes/1019754/volumes/v43/NA-43
URL
https://www.alexandria.unisg.ch/handle/20.500.14171/105866
Subject(s)
  • business studies

Division(s)
  • ICI - Institute for C...

Eprints ID
244425
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