To Cuddle, Mingle, Venture, or Guide: How Architectural Affordances Influence the Experience of Social VR Places
Type
conference paper
Date Issued
2025-07
Author(s)
Abstract
Social virtual reality (VR) encompasses a growing network of three-dimensional virtual worlds where users interact in a shared, embodied way. While research has focused on the social interactions between the users themselves, less is known about how the design of virtual spaces influences these interactions. Our study combines interviews with 15 social VR users logging over 1,000 hours and a 20-hour spatial protocol of a purposeful sampling of VR worlds. We analysed how spatial characteristics (including proportion, sightlines, materiality, atmosphere, and navigation) influence meaningful user interaction to turn space into place. We synthesised four place types for a new social VR typology: Cuddle worlds that encourage cosy conversations; Mingle worlds that facilitate new encounters; Venture worlds that promote exploration; and Guided worlds that elicit a sense of belonging with the online community. By relating architectural affordances to social patterns, we contribute insights towards the purposeful design of social VR places.
Language
English
Keywords
Virtual Reality
Social VR
Architectural Design
Virtual Worlds
Virtual Environments
Annotation
Spatial Analysis
Publisher
Association for Computing Machinery
Event Title
Designing Interactive Systems Conference (DIS '25)
Event Location
Funchal, Portugal
Event Date
July 5 -- 9, 2025
Subject(s)
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Name
How_Architectural_Affordances_Influence_the_Experience_of_Social_VR_Places.pdf
Size
4.61 MB
Format
Adobe PDF
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