Gamified Information Presentation and Consumer Adoption of Product Innovations
Journal
Journal of Marketing : JM
ISSN
0022-2429
ISSN-Digital
1547-7185
Type
journal article
Date Issued
2017-03
Abstract
This research examines the effect of gamified information presentation—conveying information about a product innovation in the form of a game—on consumer adoption of that innovation. The key hypothesis is that gamified information presentation promotes consumer innovation adoption and that it does so through two parallel psychological processes—by increasing consumer playfulness, which stimulates curiosity about the innovation, and by enhancing the perceived vividness of information presentation, which increases the perceived advantage of the innovation relative to (less innovative) competing products. Evidence from seven studies, including two field experiments, supports this theorizing. The results also show that for gamified information presentation to increase innovation adoption, it is essential that the information is integrated into the game. These findings advance the understanding of the psychological forces that govern how consumers respond to receiving product information in the form of games, and they have important practical implications for how firms might use gamified information presentation to promote sales of new products.
Language
English
HSG Classification
contribution to scientific community
HSG Profile Area
SoM - Business Innovation
Refereed
Yes
Publisher
Publications Group of the American Marketing Association
Publisher place
Chicago, Ill.
Volume
81
Number
2
Start page
8
End page
24
Subject(s)
Division(s)
Eprints ID
250389