Item Type | Conference or Workshop Item (Paper) |
Abstract | Gamification refers to the use and combination of game design elements in a non-entertainment-based context. Despite the preliminary success of gamification, nowadays the concept faces some criticism. Most gamification projects do not consider context characteristics and implement elements without considering user needs. This can be observed in the inconsistent combination of elements and the varying results of research studies. Consequently, we aim to identify which element combinations users of learning management systems prefer. To achieve our goal, we plan to use a conjoint analysis which allows us to evaluate different element combinations. Based on our results, we expect to better understand the meaning of elements, and therefore, how gamification motivates users. As a practical contribution, we provide insights on how to combine elements against the backdrop of user preferences and context characteristics. Our theoretical contribution is to be able to explain users’ motivational structures by analyzing specific elements and combinations. |
Authors | Schöbel, Sofia; Ernst, Sissy-Josefina; Söllner, Matthias & Leimeister, Jan Marco |
Research Team | IWI6 |
Journal or Publication Title | International Conference on Information Systems (ICIS) |
Language | English |
Keywords | Gamification Game, Design, Elements User, Preferences, Conjoint, Analysis Element, Combinations Learning |
Subjects | business studies education other research area |
HSG Classification | contribution to practical use / society |
Date | 2017 |
Place of Publication | Seoul, South Korea |
Event Title | International Conference on Information Systems (ICIS) |
Event Location | Seoul, South Korea |
Event Dates | 10-13 Dec 2017 |
Depositing User | Anonymous Anonymous |
Date Deposited | 24 Sep 2017 11:27 |
Last Modified | 28 Oct 2022 14:42 |
URI: | https://www.alexandria.unisg.ch/publications/252018 |
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CitationSchöbel, Sofia; Ernst, Sissy-Josefina; Söllner, Matthias & Leimeister, Jan Marco: More than the Sum of its Parts – Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems. 2017. - International Conference on Information Systems (ICIS). - Seoul, South Korea. Statisticshttps://www.alexandria.unisg.ch/id/eprint/252018
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