A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel

Item Type Journal paper
Abstract

This report summarizes the discussion in a panel session on gamification designs at the 2019 European Conference on Information Systems in Stockholm, Sweden. The panel explores a research agenda for gamification design. The “what, why, and how” are considered to analyze the current state of the art of gamification research. An adapted defini-tion of gamification is presented as one outcome of the workshop to better describe what gamification is and what it can be used for. “Why” and “how” to employ gamification are discussed for different contexts. This can be used to gamify information systems, identity outcomes that are addressed by gamification concepts, and explore new ways of how to gamify. Overall, the panel presents new areas for future research and practice by identifying innovative ways to bring existing gamification concepts to a more impactful level.

Authors Schöbel, Sofia; Janson, Andreas; Jahn, Katharina; Kordyaka, Bastian; Turetken, Ozgur; Djafarova, Naza; Saqr, Mohammad; Wu, Dezhi; Söllner, Matthias; Adam, Martin; Heiberg Gad, Povl; Wesseloh, Henrik & Leimeister, Jan Marco
Research Team IWI6
Journal or Publication Title Communications of the Association for Information Systems
Language English
Keywords Design Elements, Future Research, Game, Gamification, Gamification Designs
Subjects computer science
other research area
HSG Classification contribution to scientific community
Refereed Yes
Date 2020
Publisher DOI 10.17705/1CAIS.04630
Depositing User Mahei Li
Date Deposited 13 Jan 2020 14:05
Last Modified 06 Apr 2021 15:10
URI: https://www.alexandria.unisg.ch/publications/258977

Download

[img] Text
JML_776.pdf

Download (252kB)

Citation

Schöbel, Sofia; Janson, Andreas; Jahn, Katharina; Kordyaka, Bastian; Turetken, Ozgur; Djafarova, Naza; Saqr, Mohammad; Wu, Dezhi; Söllner, Matthias; Adam, Martin; Heiberg Gad, Povl; Wesseloh, Henrik & Leimeister, Jan Marco (2020) A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel. Communications of the Association for Information Systems,

Statistics

https://www.alexandria.unisg.ch/id/eprint/258977
Edit item Edit item
Feedback?