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  4. Desperately Seeking the Artefacts and the Foundations of Native Theory in Gamification Research: Why Information Systems Researchers Can Play a Legitimate Role in this Discourse and How They Can Better Contribute
 
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Desperately Seeking the Artefacts and the Foundations of Native Theory in Gamification Research: Why Information Systems Researchers Can Play a Legitimate Role in this Discourse and How They Can Better Contribute

Journal
European Journal of Information Systems (EJIS)
ISSN
0960-085X
Type
journal article
Date Issued
2020
Author(s)
Lowry, Paul Benjamin
Petter, Stacie
Leimeister, Jan Marco  
DOI
10.1080/0960085X.2020.1841574
Research Team
IWI6
Abstract
Gamification has taken the world by storm. Regardless of where one stands on gamification, it can aptly be described as interesting but also galvanising and controversial. We are pleased to write a provocative editorial to kick off this special issue on gamification in the European Journal of Information Systems. Our position is that the information systems (IS) discipline has the opportunity to play an outsized role in navigating the discourse of gamification-an increasingly influential, interdisciplinary discourse in research and practice. We assert that active engagement in the gamification discourse is a compelling IS research opportunity, given the growing, globalised platform-based economy. Consequently, we frame our editorial with the knowledge we have gained as IS researchers who engage in gamification research in an effort to share what we have learned about artefacts and original theorisation with both IS and gamification scholars. We do so by proposing a pragmatic path forward for gamification and IS researchers who wish to contribute to these related discourses, both individually and in the form of the combined IS-gamification discourse. We propose a framework of three practices that we are confident can more systematically generate the key theoretical artefacts needed to generate native theory in the IS-gamification discourse and hence to improve the associated research and practice. Foundational to this framework is our paradigm, which advocates active engagement with IS-gamification research and practice, as bridged by a strong focus on design thinking and generating artefacts that are foundational to theory generation.
Language
English
HSG Classification
contribution to scientific community
Refereed
Yes
Volume
29
Number
4
Start page
609
End page
620
Official URL
https://doi.org/10.1080/0960085X.2020.1841574
URL
https://www.alexandria.unisg.ch/handle/20.500.14171/112946
Subject(s)

information managemen...

Division(s)

IWI - Institute of In...

Eprints ID
261264

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