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Bee Up: Crowdsourcing als Ansatz zur Geschäftsmodellentwicklung von KMU
Type
applied research project
Start Date
01 July 2014
End Date
31 December 2015
Status
ongoing
Keywords
KMU
Crowdsourcing
Business Innovation
Description
Schweizer KMU im Technologiebereich sind fachtechnisch ausgerichtet und stellen ihre Kernkompetenzen in den Vordergrund. Diese innenorientierte Fokussierung birgt die Gefahr, dass Entwicklungen ausserhalb der Branche nicht erkannt werden und das bestehende Geschäftsmodell ausdient. Mittels einer neuen Methode, welche ältere Methoden mit derjenigen des Crowdsourcing kombiniert, kann die Aussensicht gewonnen werden. Dieses Projekt konzipiert und evaluiert diese neue Methode, welche besonders auf die Bedürfnisse der KMU ausgerichtet ist.
Ziel des Forschungsprojektes "Bee Up: Crowdsourcing als Ansatz zur Geschäftsmodellentwicklung von KMU" ist daher die Entwicklung eines Dienstleistungsangebots, das KMU mittels Crowdsourcing und Schwarmintelligenz hilft, ihre Geschäftsmodelle systematisch zu innovieren.
Ziel des Forschungsprojektes "Bee Up: Crowdsourcing als Ansatz zur Geschäftsmodellentwicklung von KMU" ist daher die Entwicklung eines Dienstleistungsangebots, das KMU mittels Crowdsourcing und Schwarmintelligenz hilft, ihre Geschäftsmodelle systematisch zu innovieren.
Leader contributor(s)
Member contributor(s)
Funder(s)
Topic(s)
Crowdsourcing
Business Innovation
Method(s)
Action Research
Design Science
Case Study Research
Range
HSG Internal
Range (De)
HSG Intern
Division(s)
Eprints ID
233283
16 results
Now showing
1 - 10 of 16
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PublicationCrowdsourcing – Chancen für den Mittelstand. Kollektive Intelligenz in F&E-Prozesse integrieren(AWS-Institut für digitale Produkte und Prozesse gGmbH, 2016)Rhyn, MarcelType: newspaper articleJournal: IM + io : das Magazin für Innovation, Organisation und ManagementVolume: 31Issue: 1
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PublicationType: newspaper articleVolume: Portfolio-Management im Service
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PublicationPromoting the Quality of User Generated Ideas in Online Innovation Communities: A Knowledge Collaboration Perspective(Association for Information Systems, 2016-12-11)
;Ye, Jonathan ;Breschneider, Ulrich ;Goswami, SuparnaKrcmar, HelmutEnabled by Internet-based technologies, users are increasingly participating and collaborating in idea generation in online innovation communities. However, with the limited understanding of the phenomenon, few studies have investigated what determines the quality of ideas. This study aims at addressing the knowledge gap. We find that idea experimentation effort, i.e., the effort associated with creating the idea, and idea review, i.e., comments by other users, influence idea quality. Further, idea recombination, i.e. peer users participating in wiki-based edits, have a positive influence on idea Quality, in case idea experimentation effort was low, and a negative influence in case of high idea experimentation effort. These results contribute to idea generation, knowledge collaboration, and user generated content literature by investigating the mechanisms through which collaboration influences the quality of the collaborative outcome (i.e., idea quality) in online contexts for the first time. Advice for organizations running online innovation communities is provided.Type: conference paper -
PublicationDeconstructing the Sharing Economy: On the relevance for IS research(Universitätsverlag Ilmenau, 2016-03-09)
;Knote, Robin ;Nissen, Volker ;Stelzer, Dirk ;StraĂźburger, SteffenFischer, DanielIn the past few years, Sharing Economy (SE) has become increasingly popular mainly for consumer research. Past research focused on describing the phenomenon itself and its disrupting influences on current economic mechanisms. However, information systems (IS) research and scientific literature in general still lack a common understanding of SE and its underlying mechanisms. We therefore elaborate on this gap by conducting a literature review among contributions within IS scholarship that address SE in order to identify to what extent past IS research has covered the topic yet. We aimed to highlight interrelations to adjacent topics and illustrate potential research gaps. As a result, we identified the four perspectives on how the topic is addressed, namely business model, sharing service, sharing asset and exogenous influences. Furthermore, we identified the four principles of SE, which are multi-sided markets, crowdsourcing, trust and recommendation and consumption-based pricing. With this contribution, we aim to guide further investigation of the topic. Additionally, we aim to highlight potential research gaps, as we claim SE to become much more relevant for IS in near future.Type: conference paperVolume: Bd. 1 -
PublicationIt's not about having Ideas - It's about making Ideas happen! Fostering Exploratory Innovation with the Intrapreneur AcceleratorOrganizations usually strive for innovation to achieve economic growth. Thereby, incremental innovation of e.g., existing products is often the most attractive way because it is plannable to a certain extent and often reveals short-term success. However, many markets change due to new competitive structures caused by the rise of digital services, which facilitates market entries of new companies. For an incumbent firm trying to cope with these competitors, exploitation of existing ideas and technologies (i.e., incremental innovation) is not enough. Although these firms usually pay minor attention to it, they need to additionally explore how to establish disruptive innovation that complements or even changes their traditional business model before competitors do. In this contribution, we present a novel structure to foster exploratory innovation within incumbent organizations by unleashing the innovative potential of intrapreneurs as peripheral innovators: the Intrapreneur Accelerator. We consider this novel structure a service system for supporting intrapreneurs to develop and implement extraordinary ideas and thus fostering exploratory innovation for the organization. Using a design science approach, we will further present our methodology and our preliminary results, since we have already conducted two of four design iterations.Type: conference paper
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PublicationEnhancing Absorptive Capacity in Open Innovation Communities(M.E. Sharpe, 2014)
;Kahl, Vincent ;Krcmar, Helmut -
PublicationGamification: Design of IT-Based Enhancing Services for Motivational Support and Behavioral ChangeNikeFuel is the fuel of the Nike+ community. A fuel that has made two million users burn more than 68 bn. calories and that proliferates with each kilometer. The athletic performance of Nike+ users is measured via sensors in Nike sports shoes and an Apple iPod or iPhone, documented on the Nike+platform and converted into NikeFuel. In doing so, users may visualize their progress, compare their performance with others, and obtain different status levels that reflect their athletic potential. This approach derives from the domain of game design and is called gamification enriching products, services, and information systems with game-design elements in order to positively influence motivation, productivity, and behavior of users. In the consumer sector, various successful examples for gamication are gaining recognition. Gamication is a persuasive technology that attempts to influence user behavior by activating individual motives via game-design elements. As a consequence, this approach does not deal with designing games that can generally be defined as solving rule-based artificial conflicts or simulations. Thus, gamication needs to be contrasted to related concepts such as serious games and games with a purpose.Type: journal articleJournal: Business & Information Systems Engineering (BISE)Volume: 5Issue: 4
Scopus© Citations 276 -
PublicationType: journal articleJournal: WirtschaftinformatikVolume: 56Issue: 2
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PublicationType: journal articleJournal: WirtschaftinformatikVolume: 55Issue: 4
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PublicationType: journal articleJournal: HMD : Praxis der WirtschaftsinformatikVolume: 54Issue: 5