Enabling Educators to design Serious Games : A Serious Game Logic and Structure Modeling Language
ISSN
0302-9743
ISBN
978-3-642-40813-7
Type
conference paper
Date Issued
2013-09-17
Author(s)
Editor(s)
Hernández-Leo, Davinia
Ley, Tobias
Klamma, Ralf
Harrer, Andreas
Research Team
IWI6
Abstract
Serious games are applications combining educational content with gameplay by integrating learning objectives into a game-like environment to keep up the player's Motivation to continue playing, and hence learning. This characteristic is highly sought after in educational contexts, making serious games a big asset for didactics [1]. Offering new learning contents through a game not only induces higher motivation, employing serious games can also yield higher learning success than presenting material in a classical, non-computer based, way [2]. Only few people having the proper didactical background to tailor the learning objectives to the students' need also have the programming knowledge and game design skills allowing them to develop didactically and technically sound serious games [3, 4]. In this paper, we argue for an approach to enable
didactical experts, i.e. educators, to develop serious games adapted to their own learning content. To address this problem we develop a tool allowing educators to visually design their serious games, which is based on model driven development techniques that allow the generation of software from visual models. We describe the first step towards this tool, the development of the underlying domain specific modeling language (DSML).
didactical experts, i.e. educators, to develop serious games adapted to their own learning content. To address this problem we develop a tool allowing educators to visually design their serious games, which is based on model driven development techniques that allow the generation of software from visual models. We describe the first step towards this tool, the development of the underlying domain specific modeling language (DSML).
Language
English
Keywords
domain specific modeling language
serious game
model driven development
visual language
requirements
HSG Classification
contribution to scientific community
Refereed
Yes
Book title
Scaling up Learning for Sustained Impact
Publisher
Springer Berlin Heidelberg
Publisher place
Berlin, Heidelberg
Volume
8095
Start page
643
End page
644
Pages
2
Event Title
8th European Conference on Technology Enhanced Learning (EC-TEL) 2013
Event Location
Paphos, Cyprus
Event Date
17.-21.09.2013
Subject(s)
Division(s)
Eprints ID
224115
File(s)![Thumbnail Image]()
Name
JML_432.pdf
Size
244.19 KB
Format
Adobe PDF
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