Towards Modeling Educational Objectives in Serious Games
Type
conference paper
Date Issued
2012-09-18
Author(s)
Editor(s)
Bocconi, Stefano
Klamma, Ralf
Bachvarova, Yulia
Research Team
iw6-init
Abstract
When developing serious games the most complex task is the alignment of instructional teaching methods and the game itself. To address this issue, we propose a shared language modeling approach for educational instructors and game developers. The language is based on so called serious game bricks, composites and rules. Combining these pedagogical and story elements allows the domain experts to create serious game patterns. The use of those patterns supports the development of serious games that are both entertaining and present specific educational objectives.
Language
English
Keywords
serious games
educational objectives
modeling language
pattern
game development
HSG Classification
not classified
Refereed
Yes
Book title
Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
Start page
11
End page
14
Pages
4
Event Title
1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
Event Location
Saarbrücken
Event Date
18.09.2012
Subject(s)
Division(s)
Eprints ID
219793
File(s)![Thumbnail Image]()
Name
JML_355.pdf
Size
202.65 KB
Format
Adobe PDF
Checksum (MD5)
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