Now showing 1 - 8 of 8
  • Publication
    AuctentionAR -Auctioning Off Visual Attention in Mixed Reality
    Mixed Reality technologies are increasingly interwoven with our everyday lives. A variety of powerful Head Mounted Displays have recently entered consumer electronics markets, and more are under development, opening new dimensions for spatial computing. This development will likely not stop at the advertising industry either, as first forays into this area have already been made. We present AuctentionAR which allows users to sell off their visual attention to interested parties. It consists of a HoloLens 2, a remote server executing the auctioning logic, the YOLOv7 model for image recognition of products which may induce an advertising intent, and several bidders interested in advertising their products. As this system comes with substantial privacy implications, we discuss what needs to be considered in future implementation so as to make this system a basis for a privacy preserving MR advertising future.
    Scopus© Citations 1
  • Publication
    Gaze-based Opportunistic Privacy-preserving Human-Agent Collaboration
    This paper introduces a novel system to enhance the spatiotemporal alignment of human abilities in agent-based workflows. This optimization is realized through the application of Linked Data and Semantic Web technologies and the system makes use of gaze data and contextual information. The showcased prototype demonstrates the feasibility of implementing such a system, where we specifically emphasize the system’s ability to constrain the dissemination of privacy-relevant information.
    Scopus© Citations 3
  • Publication
    ShoppingCoach: Using Diminished Reality to Prevent Unhealthy Food Choices in an Offline Supermarket Scenario
    Non-communicable diseases, such as obesity and diabetes, have a significant global impact on health outcomes. While governments worldwide focus on promoting healthy eating, individuals still struggle to follow dietary recommendations. Augmented Reality (AR) might be a useful tool to emphasize specific food products at the point of purchase. However, AR may also add visual clutter to an already complex supermarket environment. Instead, reducing the visual prevalence of unhealthy food products through Diminished Reality (DR) could be a viable alternative: We present Shopping-Coach, a DR prototype that identifies supermarket food products and visually diminishes them dependent on the deviation of the target product’s composition from dietary recommendations. In a study with 12 participants, we found that ShoppingCoach increased compliance with dietary recommendations from 75% to 100% and reduced decision time by 41%. These results demonstrate the promising potential of DR in promoting healthier food choices and thus enhancing public health.
    Scopus© Citations 1
  • Publication
    Personalized Reality: Challenges of Responsible Ubiquitous Personalization
    (Gesellschaft für Informatik e.V., 2024-09-01) ; ;
    The expanding capabilities of Mixed Reality and Ubiquitous Computing technologies enable personalization to be increasingly integrated with physical reality in all areas of people's lives. While such ubiquitous personalization promises more inclusive, efficient, pleasurable, and safer everyday interaction, it may also entail serious societal consequences such as isolated perceptions of reality or a loss of control and agency. We present this paper to initiate a discussion towards the responsible creation of ubiquitous personalization experiences that mitigate these harmful implications while retaining the benefits of personalization. To this end, we present the concept of Personalized Reality (PR) to describe a perceived reality that has been adapted in response to personal user data. We provide avenues for future work, and list open questions and challenges towards the creation of responsible PR experiences.
  • Publication
    GlassBoARd: A Gaze-Enabled AR Interface for Collaborative Work
    Recent research on remote collaboration focuses on improving the sense of co-presence and mutual understanding among the collaborators, whereas there is limited research on using non-verbal cues such as gaze or head direction alongside their main communication channel. Our system – GlassBoARd – permits collaborators to see each other’s gaze behavior and even make eye contact while communicating verbally and in writing. GlassBoARd features a transparent shared Augmented Reality interface that is situated in-between two users, allowing face-to-face collaboration. From the perspective of each user, the remote collaborator is represented as an avatar that is located behind the GlassBoARd and whose eye movements are contingent on the remote collaborator’s instant eye movements. In three iterations, we improved the design of GlassBoARd and tested it with two use cases. Our preliminary evaluations showed that GlassBoARd facilitates an environment for conducting future user experiments to study the effect of sharing eye gaze on the communication bandwidth.
  • Publication
    Pupillometry for Measuring User Response to Movement of an Industrial Robot
    ( 2023-05-30)
    Damian Hostettler
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    Interactive systems can adapt to individual users to increase productivity, safety, or acceptance. Previous research focused on different factors, such as cognitive workload (CWL), to better understand and improve the human-computer or human-robot interaction (HRI). We present results of an HRI experiment that uses pupillometry to measure users' responses to robot movements. Our results demonstrate a significant change in pupil dilation, indicating higher CWL, as a result of increased movement speed of an articulated robot arm. This might permit improved interaction ergonomics by adapting the behavior of robots or other devices to individual users at run time. CCS CONCEPTS • Human-centered computing → Ubiquitous and mobile computing systems and tools.
  • Publication
    Sharing Personalized Mixed Reality Experiences
    (Gesellschaft für Informatik e.V., 2023-09-03) ; ;
    Nowadays, people encounter personalized services predominantly on the Web using personal computers or mobile devices. The increasing capabilities and pervasiveness of Mixed Reality (MR) devices, however, prepare the ground for personalization possibilities that are increasingly interwoven with our physical reality, extending beyond these traditional devices. Such ubiquitous, personalized MR experiences bring the potential to make our lives and interactions with our environments more convenient, intuitive, and safer. However, these experiences will also be prone to amplify the known beneficial and, notably, harmful implications of personalization. For instance, the loss of shared world objects or the nourishing of "real-world filter bubbles" might have serious social and societal consequences as they could lead to increasingly isolated experienced realities. In this work, we envision different modes for the sharing of personalized MR environments to counteract these potential harms of ubiquitous personalization. We furthermore illustrate the different modes with use cases and list open questions towards this vision.
  • Publication
    Telelife: A Vision of Remote Living in 2035
    (ACM, 2022-05-05) ;
    Kim, Jeeeun
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    Peng, Huaishu
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    Kiyokawa, Kiyoshi
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    Steed, Anthony
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    Hollerer, Tobias
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    Kos’myna, Nataliya
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    Sra, Misha
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    Orlosky, Jason
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    Akşit, Kaan