Now showing 1 - 10 of 13
  • Publication
    Does method matter? : An experiment on collaborative business model idea generation in teams
    (eContent Management Pty Ltd, 2012-09) ;
    Hoffmann, Friederike
    The development of new business models presents a critical and demanding task for organizations. Among other things, the task requires effective divergent and convergent group processes. A growing body of theoretical literature and empirical evidence shows that artifacts can support collaboration, creativity, and innovation in groups. Such artifacts include visual templates, physical objects, and sketches. Based on existing theories on idea generation and boundary objects, this proposal explains how artifacts can facilitate the development of new business model ideas in teams. Specifically, this paper hypothesizes that artifacts have an impact on perceived group collaboration, perceived creativity, and the decision to adopt a new business model idea. The model was tested with an initial experimental study with managers who were asked to develop innovative business models for a daily newspaper, working under one of three different conditions. The subjects worked in groups and were assigned to either: (1) an empty PowerPoint slide (control group); (2) physical objects combined with sketching; or (3) a visual business model template in a software environment. The results of this pilot study indicate that using a digital visual business model template significantly increases perceived collaboration and actually decreases perceived creativity and the willingness to adopt the business model idea generated. Physical objects combined with sketching do not yield results distinct from the control condition of filling out an empty slide. These results provide initial empirical evidence that artifacts have the power to shape the group process of developing new business models, and that the proposed model can capture relevant dimensions of how they affect such a process.
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  • Publication
    Does method matter? An experiment on collaborative business model idea generation in teams
    (eContent Management, 2012-09) ;
    Hoffmann, Friederike
    The development of new business models presents a critical and demanding task for organizations. Among other things, the task requires effective divergent and convergent group processes. A growing body of theoretical literature and empirical evidence shows that artifacts can support collaboration, creativity, and innovation in groups. Such artifacts include visual templates, physical objects, and sketches. Based on existing theories on idea generation and boundary objects, this proposal explains how artifacts can facilitate the development of new business model ideas in teams. Specifically, this paper hypothesizes that artifacts have an impact on perceived group collaboration, perceived creativity, and the decision to adopt a new business model idea. The model was tested with an initial experimental study with managers who were asked to develop innovative business models for a daily newspaper, working under one of three different conditions. The subjects worked in groups and were assigned to either: (1) an empty PowerPoint slide (control group); (2) physical objects combined with sketching; or (3) a visual business model template in a software environment. The results of this pilot study indicate that using a digital visual business model template significantly increases perceived collaboration and actually decreases perceived creativity and the willingness to adopt the business model idea generated. Physical objects combined with sketching do not yield results distinct from the control condition of filling out an empty slide. These results provide initial empirical evidence that artifacts have the power to shape the group process of developing new business models, and that the proposed model can capture relevant dimensions of how they affect such a process.
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  • Publication
    New Business Models Through Collaborative Idea Generation
    (World Scientific Publ., 2011-12-01) ;
    Hoffmann, Friederike
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    Generating novel and sustainable business model ideas is a crucial yet challenging innovation task. A growing body of literature shows that artefacts, such as visual templates, objects and sketches, can enhance team collaboration and creativity in innovation activities. Drawing on literature from diverse fields we propose a model that aims to explain how artefacts can affect the team processes in developing new business model ideas, positing that they have an impact on creativity and collaboration. We report the results of an illustrative experimental study comparing the team processes of managers working on a business model innovation task. Teams were supported by different types of artefacts (a business model template; physical objects with sketching; or PowerPoint). The results indicate that using the template significantly increases perceived collaboration and decreases perceived creativity, hence showing that artefacts can have the power to shape team work for innovation tasks.
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    Scopus© Citations 116
  • Publication
    Business Model Ideation : An Experimental Approach for the Evaluation of Team-based Methods
    (European School of Management, 2012-06-06)
    Hoffmann, Friederike
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    Developing new business model ideas is a complex, ill-defined innovation task and among the core challenges for existing firms aiming to achieve sustainable success. Neither business model nor idea generation research has yet fully examined suitable methods to generate business model innovation ideas. We have conducted a comprehensive literature review and develop a model to examine the effectiveness of different methods for the generation of business model ideas. The model comprises both objective and subjective effectiveness measures. In a first empirical application of the model in an experimental setting, we have compared the effectiveness of the business model innovation canvas, collaborative sketching, and brainstorming to generate novel business model ideas. The initial results suggest that the model is suitable for comparing different methods: it discerns key indicators of effectiveness, important tradeoffs between quantity and quality of ideas, and between satisfaction and the ability to select the best idea.
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  • Publication
    Assessing Prototypes and Team Performance in Design Thinking Innovation Projects
    (European School of Management, 2012-06-06) ;
    Hoffmann, Friederike
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    This exploratory study focuses on design thinking innovation teams working on three different innovation tasks: business model innovation, service innovation, and product innovation. The teams have elaborated many and selected one final prototype in the course of the project. All but one team have been working face-to-face. By measuring both subjective and objective performance, we compare the different innovation tasks and the difference between face-to-face and virtual teams and their impact on team performance. Our preliminary study shows that while the generation of many prototypes seems indeed to support the selection of the best final prototype, it is mostly the team process which impacts the quantity and quality of the final prototype. The virtually cooperating team working on a service innovation tasks experienced major difficulties in the process, while we can report that the business model innovation team generated the most prototypes while working in a rather harmonious team.
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  • Publication
    Designing Innovation: Prototypes and Team Performance in Design Thinking
    (International Society for Professional Innovation Management ISPIM, 2012-05-17) ;
    Hoffmann, Friederike
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    This study investigates design thinking innovation teams working on three different innovation tasks: business model innovation, service innovation, and product innovation. Each task involves the generation of many prototypes, one of which needs to be selected as the final prototype. Further, one of the teams collaborated through virtual collaboration. By measuring both subjective and objective performances of the teams, we compared the different innovation tasks and their impact on design thinking teams. Our preliminary study shows that while the generation of many prototypes indeed seems to support the selection of the best final prototype, it is mostly the team process which impacts the quantity of all and quality of the final prototype. Especially the virtually cooperating team working on a service innovation task, experienced major difficulties in the process, while we can report that the business model innovation team generated the most prototypes while working in a rather harmonious team.
  • Publication
    New Business Models through Collaborative Idea Generation
    (ISPIM - International Society for Professional Innovation Management, 2011-06-12) ;
    Hoffmann, Friederike
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    Huizingh, Eelko
  • Publication
    Creability
    (Schäffer-Poeschel, 2017-07-21) ;
    Pfister, Roland
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    Hoffmann, Friederike