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Jan Marco Leimeister
Title
Prof. Dr.
Last Name
Leimeister
First name
Jan Marco
Email
janmarco.leimeister@unisg.ch
Phone
+41 71 224 3330
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1 - 7 of 7
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PublicationObstacles and Challenges in the Use of Gamification for Virtual Idea Communities(Springer International Publishing, 2017)
;Scheiner, Christian ;Bretschneider, Ulrich ;Stieglitz, Stefan ;Lattemann, Christoph ;Robra-Bissantz, Susanne ;Zarnekow, RüdigerBrockmann, TobiasVirtual idea communities (VIC) are a relatively new phenomenon in business. These communities, in which distributed groups of individual customers focus on voluntarily sharing and elaborating innovation ideas, are used by firms to integrate customers into the ideation for new product development rooted in Chesbrough’s (2003) open innovation paradigm. Developers and decision makers realized especially within the last decade that games or game-like appeals could serve as appropriate gamifications to attract people to participate in VICs. Therefore, gamification gained momentum and has been widely implemented into VICs. The use of gamification does, however, not lead to this intended positive outcome per se. Because of that, obstacles and challenges in the use of gamification have to be considered, which has often been neglected in practice. Therefore, the goal of this chapter is to address this topic and to describe major obstacles and challenges in the use of gamification in VICs.Type: book section -
PublicationPrincipal Forms of Crowdsourcing and Crowd Work(FEPS - Foundation for European Progressive Studies, 2016)
;Durward, David ;Wobbe, Werner ;Bova, ElvaDragomirescu-Gaina, CatalinIn recent years, companies have been getting access to larger pools of workers, and the phenomenon of crowdsourcing has emerged as a new pattern of digitally mediated collaboration. In parallel, an ongoing digitalisation has been accelerating the division of labour through hyperspecialisation and giving rise to new forms of work, for example crowd work. This paper illustrates the differences between crowdsourcing as an alternative concept of organizing, and crowd work as a new form of digital gainful work. The variety of crowdsourcing applications on the one hand, and the different forms of crowd work on the other, will be introduced. In summary, more and more individuals decide to work online in the crowd, and those crowds consist of people of any social strata, age or location. Hence, with the rise of crowd work, several opportunities and risks for all of these participants can be observed and need to be addressed.Type: book section -
PublicationCrowdfunding: Outlining the New Era of Fundraising(Springer International Publishing, 2015)
;Bretschneider, Ulrich ;Brüntje, DennisGajda, OliverCrowdfunding is increasingly gaining attention in theory and practice. Various platforms have emerged, offering entrepreneurs and project owners the possibility to raise money from an undefined group of online users (“crowd”). In this article we aim to provide a deeper understanding of the rise of crowdfunding as an alternative funding opportunity by discussing its main characteristics, the market development, different classification approaches, its fields of application and by providing directions for future research.Type: book sectionVolume: 1st ed.Scopus© Citations 59 -
PublicationType: book section
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PublicationType: book sectionVolume: 1. Aufl.
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PublicationCrowdsourcing und Crowd Work - Neue Formen digitaler Arbeit(Verlag aw&I Wissenschaft und Praxis, 2015)
;Zogaj, Shkodran ;Durward, DavidBullinger, Angelika C.Type: book section -
PublicationCrowdsourcing und Crowd Work - ein Zukunftsmodell der IT-gestützten Arbeitsorganisation?(Springer Berlin Heidelberg, 2014)
;Zogaj, ShkodranHess, ThomasType: book section